Key Stage 3

Year 7

Autumn TermSpring TermSummer Term
Year 7 House ProjectYear 7 Wood Project
A focused activity which involves pupils designing and making a card model of a house that would be part of a crazy golf course. It is completed as part of the Year 7 curriculum and is designed as such to maximise progression through transition from Y6 to Y7.

Generate, develop, communicate and model ideas

- Suggest outline plans for designing and making
- Use graphic techniques to model and communicate design proposals

Apply K&U of materials and techniques.

- To select and use tool equipment and processes including CAD/CAM

(where appropriate) to shape and form materials safely and accurately.


Week 2 Pupils to continue practice drawing simple 2D shapes of car designs.

Week 3 Using crating, produce a 3D sketch of a lorry.

Week 5 Recording H&S issues/rules when using a number of graphic/cutting tools.

Week 6 To create an image board for their own style of house.

Week 7 Students reflect on their image board and ideas to demonstrate their understanding for being a 'creative thinker'.

Week - (Last Lesson) Evaluating the product and identifying improvements that can be made in future work.

This activity focuses on Assessing pupils ability to:
A project designed to help students:-

Find out about the useful properties of woods

To find out/experience how some woods behave

Classify woods by their properties - natural/hand made etc.

Explore wood properties through cutting, shaping, joining.

Students undertake a focused practical task to make a box framework, marking out and cutting their own lap joints and joining the parts to make identical box frames.

Students then creatively look at the frame and assess what other use could made of the structure if they are able to cut the frame once and then use other selective materials to create a new product and purpose.

The activity focuses on assessing pupils ability to:
Accurately mark out, cut and assemble a box frame to be used for further designing and making.

Testing knowledge and understanding of processes and basic tools through the completion of a work sheet for 'recalling knowledge for making a lap joint'.
Using Personal Learning and Thinking Skills (PLTS) as an 'Independent Enquirer' to creatively decide on a product purpose through investigating their surroundings.

Homework to develop design ideas

Evaluating the final project

Homework will be set at appropriate points during the project.

Year 8

Autumn TermSpring TermSummer Term
Year 8 Night LightYr 8 Buggy Project
Students are tasked with satisfying a manufacturer's brief to design and make a small night light to accommodate an existing LED Printed circuited. Designs need to be created considering some restrictions/limitations and they need to make the circuit individually prior to designing the outcome.

Assessment is in the form of Homework


- Finding existing night light products and provide information about them that will assist with designing.

- Finding out and recording the purpose of the components that form the LED circuit

- Creating an image board to help with design ideas

- Evaluating the product

Assessment will also take place through self/peer evaluation of design work leading to decisions to accept/reject advice offered.
Students are tasked to design and make an animated toy.
It provides them with an experience of incorporating systems and control into a desirable outcome.

The activity focuses on assessing pupils ability to:

- Respond creatively to the brief.
- Plan, organize and make.

The project is made up of a number of sub assemblies, which enables pupils to move from one task to another, as required.

Detailed worksheets are provided to students to support this activity.

Homeworks will be set at appropriate times throughout the project.

In particular they will be expected to complete a progress diary and keep this up to date at the end of which they will be expected to identify in their own work evidence of self managers in order to assess their own PLTS.

Year 9

Autumn TermSpring TermSummer Term
Yr 9 clock ProjectYr 9 Batch
The intention of this project is to develop visual principles in design so students gain a better understanding about how designers work.

To creatively design and manufacture a time piece being able to show how elements of visual principles have been applied and used within the design and manufacture of their final product.

Students should gain a better understanding of the design process and the tools and equipment.

An understanding of movement, rhythm, shape, form, texture and pattern should develop through the practical exercises carried out in the early stages of the project.

Students will create a design criteria list based on their early findings and then create and develop ideas using S.C.A.M.P.E.R as a tool for evaluating the best possibility for a solution.

Assessment will take the form of homework tasks covering the areas of;

Research using the internet/magazines.

Practice creatively producing ideas as exercises using the half object sheets in the task booklet
Mini Toy Project

Design and technology prepares you to participate in tomorrow's changing design and helps you understand how materials and technologies can be used to benefit mankind. In this project we want pupils to adopt an approach where they will design a PRODUCT for a specific target market and look at the commercial market place. They will be given the opportunity to make a mini enterprise product as a group of students. They will need to decide on a marketing strategy and who their target market will be. They will be expected to write a set of criteria for the success of your designs and marketing. This should include suitable packaging for the product. Each pupil will duplicate the groups work and email each other parts of the project to share.

The aim of the project is for pupils to learn how to use manufacturing aids in the production, to understand batch production and one off production. They will also need to learn about what makes a sustainable product.

Pupils will follow a set of tasks in a booklet which will include two home works set at appropriate times.

They will be expected to put across their projects at the end demonstrating how they have addressed the tasks and issues raised.
Key Stage 4

Year 10 & 11:

Product Design: AQA 8552

Course Overview:

This GCSE course allows you to demonstrate the full extent of your problem-solving, engineering, communication and creative abilities. By working with a wide range of materials and processes, you will develop hands-on practical skills that allow you to produce intelligent and beautiful products for modern life and industry, using 21st century technology.

This course delivers the industry-recognised skills needed for continuous employment and is ideal for those interested in engineering and design as a future career.

  • Equally appropriate for boys and girls
  • Can lead to a range of fascinating careers in fields such as such as design, engineering, graphical design, advertising, and architecture, to name a fe
  • Provides the best opportunity for those of you who wish to study Textiles
  • Explores and exploits new technologies such as 3D printing
  • Helps make value judgements in our modern consumer society
  • Challenges every aspect of your being, a course where risk taking is encouraged
  • We have excellent links with local manufacturing and higher education institutions, making this course relevant, as well as a genuine stepping-stone to your future
    • You will sit 1 exam worth 40% of your Product Design GCSE
    • You will produce a Coursework portfolio to accompany your 3D product, designed to solve a design task, which is set by the exam board

Design is the process that produces the products that affect all our lives. Good design is invisible; bad design is everywhere. Become part of the solution in Product Design.

Key Stage 5

Year 12 & 13: (Sixth Form)


Design is fundamentally concerned with solving practical problems that meet the needs of a specific individual or group of people. The subject’s appeal lies in its flexibility, allowing you to combine learning about design with personal interests and passions..

Grade C/4 or above in a GCSE design-related subject.

• Modern design strategies such as inclusive, user-centred and biomimetic design.
• A wide range of materials and processes, considering their working properties, economic benefits and sustainable credibility.
• A wide range of modelling strategies for communicating ideas, ranging from the traditional to 21st Century 3D techniques, including 3D CAD and 3D printing.

• Appreciate the historical context of influential design and apply aspects of your findings to your own work.
• Be more confident when communicating your ideas using industry standard CAD skills as well as sketching and evaluative techniques.
• Develop project management skills through an iterative approach to developing prototype products.
• Work with outside agencies such as clients, designers and industrialists.

There are two written exams, taken at the end of Year 13
• Paper 1: Design and Manufacture 1: 2 hours 30 minutes, 30% of final grade.
• Paper 2: Design and Manufacture 2: 1.5 hours, 20% of final grade.

Coursework, taking approx 60 hours, is worth the other 50% the final grade, and is assessed via an electronic design portfolio, a candidate record form, and the manufactured outcome(s).

Design Technology A Level students go on to successfully study Art, Science, Design, Engineering and Architecture. This year our students went on to study Architecture and Graphic Design. Careers include Design Engineering, Product Designer, Retail Design, Marine Engineering, Graphic Designer, Fashion Design and Designer-maker.This year our students went on to study Architecture and Graphic Design. Careers include Design Engineering, Product Designer, Retail Design, Marine Engineering, Graphic Designer, Fashion Design and Designer-maker.This year our students went on to study Architecture and Graphic Design. Careers include Design Engineering, Product Designer, Retail Design, Marine Engineering, Graphic Designer, Fashion Design and Designer-maker.